![]() ![]() Minecarts move fast enough that this thing can nearly be called a machine gun and it shouldn't be too bad to make multiple lanes of this firing at the same time. This can be reloaded very, very quickly by sending the cart track through a flooded trench. Well, somebody, somehow, figured out that a minecart filled with water launches what DF treats as a very heavy boulder of water towards the target. The problem with standard shotguns is the reload time is pretty slow. Next on my "to do" list is the Dwarven Gatling Water Cannon. A single shot from these can take out dozens of gobbos (or dwarves). You fill a cart with whatever nasty things you want to launch at bad guys (lead bars are nice, serated disks aid in painting your entryway better), get it moving and slam it into a wall with an open square above it in the direction of your target (this part is weird to visualize) and it will launch your payload at whatever nasties are coming your way. Most peoples favorite use for minecarts is to create shotguns. I generally use these all over the place. This will dump limitless amounts of whatever onto the little stockpile. You set the cart to take from the main pile and dump to the little pile. You setup a stockpile with whatever you want, construct a minetrack stop next to it and an identical 1-square stockpile on the other side. One of the simplest (and unfortunately quite safe) applications is quantum minecart stockpiles. ![]() I find the minecart interface difficult, but not as difficult as say, managing the military. They are similar to magma in that few problems can't be solved with the application of more minecarts - and potentially just as !FUN! for your dwarves. It takes a while to get the hang of them, but they are incredibly useful. See the area circled as 2 in this diagram for what the finished product looks like: I suggest making it a 10x1 design instead of 1x1 for maximum fun times, any larger and you need multiple bridges which is a pain. When you set it to Raising by giving it a direction, it becomes a 1 block wide wall on the side it raises to. If you use magma safe materials (for the bridge, mechanisms and minecarts) then it works on all enemies, plus because there is a 3 tile wide unobstructed path through the middle for caravans to path through. By default its set to 'retracting' which isnt what you want. This design requires no power, almost no mechanics and is building destroyer proof. To turn off the device simply pull the lever again and the bridge will appear stopping the minecart. Now your goblin grinder is finished! When you pull the lever the bridge will disappear and the minecart will start furiously moving E-W crushing everything it hits and dragging creatures into the two underground tiles on each side. Cheat and use dfhack autodump or do it the proper way with setting up a route and having a dwarf push the minecart onto the bridge and then forbid it so it stays there, OR dump it onto the bridge from above. Connect it to a lever.įinally get a minecart ontop of the bridge. Next build a 1x1 retracting bridge on the top level over one side of the channelled out area. Now build E-W Track Ramps on the two underground ramp tiles Z-1: Where the channelled squares have dug down, add another ramp square to the far west and far east so you have two underground squares on each side. Z: Wall, channelled square, E-W Track, three wide gap, E-W Track, channelled square, Wall Instead of using a bridge you could use the following design: Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Hammerdwarves and axedwarves can be stationed just inside the 2nd bridge to pick off any stragglers - preferably behind a fortification of sort sort, so that they do not get shot by goblins on the land bridge.Want to start playing? Read this sidebar! My marksdwarves then pick off at their leisure. all my marksdwarves decide to grab a snack during a siege) the bridges can be retracted, leaving the invading force trapped on the land bridge. My marksdwarves can fire at them from the fortified guard tower. Any invaders must cross the land bridge to access the fort. # = guard towerĪn elevated guard tower, with fortifications on the top level, overlooks a land bridge which connects my fortress to the outside world via two retractable bridges. My current fort entrance looks something like this (not exactly to scale): For my most recent games I've chosen to rely more heavily on raw dwarfpower for defense - mostly marksdwarves. It's quite easy to create a solid wall of traps which no goblin army can survive. ![]()
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